Mar 17, 2006, 11:26 AM // 11:26
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#61
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Runners Inc.
Profession: W/Mo
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Quote:
Originally Posted by Overnite
It would open some interesting griefing possibilites, but NO.
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clearly you've never been in one of those quests [villany of galrath]
that take ages! and your team dies right at the end and the only person with rezz is afk.
or in thunderhead keep, the person with the dwarf always seems to go afk, before dwarf can open the gate, so the team must all quit and restart!
i say yes in support of the kick system!
and agree things need to be in place to justify a kick.
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Mar 17, 2006, 11:41 AM // 11:41
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#62
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Furnace Stoker
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Scammers, I'd love to be able to kick scammers from my groups.
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Mar 17, 2006, 12:30 PM // 12:30
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#63
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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"Kicking" should be done by the party leader only, like if you are in a town. Voting makes no sense, since noobs have friends too It opens some serious griefing possibilities, but when a kicked player gets the option to reclaim all to him/her assigned items, I see no problem here.
Be a good sport, mark the kicker on your ignore list and form your own team. It is a little inconvenient in the first few minutes, but pays off in the long run. People will acknowledge the kick feature and form parties more careful.
Dungeon Siege has that ability, and mostly only gets abused in pvp. It is very annoying, but gaming together with a jerk is much more annoying.
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Mar 17, 2006, 02:15 PM // 14:15
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#64
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Krytan Explorer
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Hmm...maybe towards the finishing end of a long quest, the leader decides to kick out a member just for the fun of it :P (unfortunately these people do exist)
I guess you cant avoid griefing no matter what you do. But maybe, just maybe, this kicking system will reduce the amount of inconvenience that we currently facing.
Maybe limit the number of kicks to just one per mission? And make the requirement that all other members must vote to agree the kicking?
If you happen to have that many griefers (that needed to be kicked out or have voted to kick you), I guess its just too bad.
Last edited by Nightwish; Mar 17, 2006 at 02:18 PM // 14:18..
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Mar 17, 2006, 02:26 PM // 14:26
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#65
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Ascalonian Squire
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Because there IS an area open for abuse..say a drop comes up a GOOD ONE and you are your friends are in a group and it is assigned to me...YOU KICK me so you can get the item...
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Mar 17, 2006, 03:24 PM // 15:24
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#66
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by Miss Selina
Because there IS an area open for abuse..say a drop comes up a GOOD ONE and you are your friends are in a group and it is assigned to me...YOU KICK me so you can get the item...
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Have you ever had that screen, where you can choose to claim the items that were assigned to you, after a mission was finished? That same thing should appear when you are kicked, so nobody can claim the items assigned to you, when you are kicked. It is easy as that.
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Mar 17, 2006, 04:02 PM // 16:02
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#67
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Ascalonian Squire
Join Date: Jan 2006
Guild: The Divinity
Profession: W/Mo
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i say yes, for runners if som1 isn't paying etc
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Mar 17, 2006, 05:53 PM // 17:53
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#68
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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I want to go through an entire mission with henchies, kick them all, then run back and pick up all the gold drops so it doesn't share it with any of them. Wouldn't that be neat?!
Seriously I do, but that'd be cheating...
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Mar 17, 2006, 06:55 PM // 18:55
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#69
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Academy Page
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I think the system should have a supermajority requirement. Kicking players is kinda unsportsmanlike even if you don't like them, and should only be reserved for the MOST annoying.
So I think it should require unanimous support (except the one being kicked of course). Yes, it'll create problems when you have 2 buddies going together or just 2 different morons, but it'll make absolutely sure that anyone who IS being kicked is indeed SO bad that EVERY single member of the team wants them gone. I think this would be a fair compromise between what we have now (no kicking at all) and a solution which people would worry could lead to abuse by a majority gang-up or a less serious annoyance such as inexperiencd play, not real griefing.
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Mar 17, 2006, 08:03 PM // 20:03
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#70
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Quote:
Originally Posted by PieXags
I want to go through an entire mission with henchies, kick them all, then run back and pick up all the gold drops so it doesn't share it with any of them. Wouldn't that be neat?!
Seriously I do, but that'd be cheating...
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Ah! Good one. I didn't think this system could be abused, but you got a point.
Still I think the ability to kick someone must be in there in some form. Can't the drops distribute based on the names in the party window, both red and grey?
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Mar 17, 2006, 08:10 PM // 20:10
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#71
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by Undivine
Ah! Good one. I didn't think this system could be abused, but you got a point.
Still I think the ability to kick someone must be in there in some form. Can't the drops distribute based on the names in the party window, both red and grey?
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henchies just make the drops not to appear
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Mar 17, 2006, 09:23 PM // 21:23
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#72
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Furnace Stoker
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Quote:
Originally Posted by PieXags
I want to go through an entire mission with henchies, kick them all, then run back and pick up all the gold drops so it doesn't share it with any of them. Wouldn't that be neat?!
Seriously I do, but that'd be cheating...
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Uh if you have a group of full henchies... You get all the drops anyways.. XD
Since when did you see.
Avicra dropped 5 feathers, Which your party reserves for Little Thom
Last edited by Nevin; Mar 17, 2006 at 09:29 PM // 21:29..
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Mar 17, 2006, 09:39 PM // 21:39
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#73
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Frost Gate Guardian
Join Date: Mar 2005
Location: Wisconsin
Guild: Eternal Knights
Profession: E/Mo
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I really like this idea. I support it completely.
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Mar 17, 2006, 09:40 PM // 21:40
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#74
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Desert Nomad
Join Date: Jan 2006
Location: Lost in the sands of time...
Guild: Blood Of Orr [BoO]
Profession: R/Rt
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I think its a good idea personally, You have a well constructed idea for it. There is a lot of times when i am in a group with an afker (this idea would stop free-riders) or people who just keep messing up the group..Like dragging in extra monsters, pinging the map or drawing stupid things on it...exc.
The only thing is what if the leader of the group was the offender? I think that anyone in the group should be able to start it, sometimes the leader in my group is who is causing some of the problems.
Anyhow, I do think this is a good idea, Mainly beacuse of free-riders, and i hate doing someone elses missions/quests for them.
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Mar 17, 2006, 09:56 PM // 21:56
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#75
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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This is a feature that should have been put in a long time ago. It lets you take the advantage away from afkers, bots, 55 monks that join fissure groups, non-paying runnees, etc.
As long as the kicked player's items do not become public access, then the ability for this to be greif driven is much reduced.
Regarding 7 guildies and 1 non... how long would it take for word to get out that guild [X] does this? Just like in WoW, there will be known "bad apple" guilds; but that's not a huge disadvantage since the worst they could do to a player was take away a quest completion or Darkness drop - IF they can do it without the dropped player's abilities.
Leave the ability to initiate the kick with the group leader. This prevents vote spamming by a griefer to hide themselves. It also keeps the notion of "can only kick inactive for 5 mins" kind of logic form being in the system. As soon as you put something like that in, the botters will make sure their bots never go inactive for more then 5 mins (and so on). Leaders already have the option to kick in town - just extend that to missions, but make sure the group has input so the leader can't be a greifer on their own.
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Mar 17, 2006, 11:24 PM // 23:24
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#76
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Yanman.be, Nevin, you both should read a little more carefully. What PieXags says is a potential exploit. Henchies prevent item drops from ever happening, but they still allow the gold to drop. Splitting the gold occurs at the point when you pick it up, and if you kicked your henchies by that point, it only splits it 1 way - you.
Does my post make sense now?
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Mar 18, 2006, 01:02 AM // 01:02
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#77
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Furnace Stoker
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Quote:
Originally Posted by Undivine
Yanman.be, Nevin, you both should read a little more carefully. What PieXags says is a potential exploit. Henchies prevent item drops from ever happening, but they still allow the gold to drop. Splitting the gold occurs at the point when you pick it up, and if you kicked your henchies by that point, it only splits it 1 way - you.
Does my post make sense now?
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Woops, thought he was refering to Gold Items.
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Mar 18, 2006, 05:58 PM // 17:58
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#78
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Academy Page
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Quote:
Originally Posted by PieXags
I want to go through an entire mission with henchies, kick them all, then run back and pick up all the gold drops so it doesn't share it with any of them. Wouldn't that be neat?!
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Extreamly simple solution
1) henchies cannot be kicked
2) henchies also take part of all the gold drops with them when they are kicked
eather will work
took me a grand total of aprox 12 seconds to think of them...
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Mar 18, 2006, 08:24 PM // 20:24
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#79
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Heheh, just had to point out what could potentially be an exploit. If nobody did we wouldn't have a complete kick system being discussed here.
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Mar 18, 2006, 09:40 PM // 21:40
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#80
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Frost Gate Guardian
Join Date: Jan 2006
Location: A cave in the Shiverpeaks
Profession: Mo/
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The kick system that is proposed here will be heavily abused and will actually make me fear when grouping. Here are just several reasons as to how the suggested system could be abused:
1. During an SF farm or the Tombs farm, you use a full group to get to the bosses- once you get to them, a full team is not needed for the kill. The leader kicks you- more green weapons for them.
2. Just as there are jerks who aggro for no reason, abandon the group, and endlessly curse, there will be jerks who kick for no reason.
3. When entering the Underworld, or FOW, after paying the fee, the leader kicks you.
4. Everyone is new to the game at the beggining. Newbs will be kicked because the are not good enough.
I would, however, like to see this kick system under these rules:
1. Anyone who has been afk for over five minutes can be kicked.
2. Anyone who is far off from the rest of the team (say off the compass of everone else) can be kicked.
3. The game can detect curse words- anyone who curses too much can be kicked. I would at least like to see an option to completly ignore someone, no matter which channel they are using.
This will allow to remove the players that need to be removed, without leaving room for abuse.
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